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r52 | vladinator | 2012-10-09 16:27:10 +0000 (Tue, 09 Oct 2012) | 1 line
Changed paths:
   A /tags/1.8.0 release (from /trunk:51)

Tagging as v1.8.0 release
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r51 | vladinator | 2012-10-09 16:26:42 +0000 (Tue, 09 Oct 2012) | 3 lines
Changed paths:
   M /trunk/MiniLoot.toc
   M /trunk/core.lua

- Corrected my TOC version.
- Added exception for EasyMail.

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r50 | vladinator | 2012-10-09 16:20:27 +0000 (Tue, 09 Oct 2012) | 2 lines
Changed paths:
   M /trunk/MiniLoot.toc
   M /trunk/core.lua
   M /trunk/lang.lua
   M /trunk/opts.lua

- Fixed issue with trading, if the person canceled a trade while having items offered, the log would show as if the items got traded.
- Changed how tooltips are shown, it was annoying having to account for tooltip width and having to split up the paragraphs manually, the new way makes it automatically wrap text instead, this helps translating quite a lot as content is what matters and not how it appears.
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r48 | vladinator | 2012-10-05 14:24:25 +0000 (Fri, 05 Oct 2012) | 1 line
Changed paths:
   M /trunk/MiniLoot.toc
   M /trunk/core.lua
   M /trunk/lang.lua

- Fixed issue with not printing the name of players that looted an item. For example this would occur when rolls finish and last name is Bob, then Bob looted the item but Bob wouldn't be printed, it would simply show an item icon and link but that's it. In any case this should now be corrected.
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r46 | vladinator | 2012-09-25 19:39:30 +0000 (Tue, 25 Sep 2012) | 1 line
Changed paths:
   M /trunk/core.lua

- Fixed a small issue with pet battles, not handling the experience and level messages. Those changed since the beta implementation. And no the system is not fully finished just yet.
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r44 | vladinator | 2012-09-19 12:48:36 +0000 (Wed, 19 Sep 2012) | 2 lines
Changed paths:
   M /trunk/MiniLoot.toc
   M /trunk/core.lua
   M /trunk/opts.lua

- Added guild experience in addition to player experience, some people might be interested in this information.
- Created a proper order of what comes first when printing messages: XP, GXP, REP, HONOR, MONEY, CURRENCY, ITEMS. So far this looks visually pleasing, better than it being random.
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